Basically in AS 3.0 I have PNG's loaded in loader classes as
children of Sprites on the stage.
The PNG's look fine, but then I have certain actions
triggering animations of the sprites (sliding from point a to point
b using some math, repeated in a Timer).
Everythign is fine initially even through the animation
process, but when the Sprite reaches its destination, all
transparency for the PNG is lost. The edges become very sharp, and
in the case of having a 50% transparency over the whole image, the
image becomes 100% alpha upon stopping its animation. Is there a
known cause, workaround or fix for this?