1 Reply Latest reply on Aug 30, 2010 4:46 AM by Neobox75

    Inverse kinematics in AIR?




      In my application I need to have a simple animation which requires the use of inverse kinematics. Unfortunately, in order to do this I must import fl.ik.* package which causes a 1172 error "Definition of fl.ik" could not be found.


      Is there a way of using this package in AIR ?