33 Replies Latest reply on Oct 5, 2010 3:32 PM by unique_screenname_here

    image dimensions exceed h/w capability of GPU error

    paternl Level 1

      Just attempted to use Pixel Bender after installing 64-bit plug-in into my CS5.

       

      I reduced my image size to 1.6k x 1.4k so that I wouldn't exceed 4k square pixel limitation. Nonetheless I received thread's subject error message and no pixel bending  ;-(

       

      1-I thought the plug-in would work with either the GPU --or-- the CPU. MY GPU won't work with CS5 standard; so where do I tell PixelBender to use the CPU instead?

       

      2-Isn't the error msg (see thread subject) wrong as my image size is clearly less than 4k x 4k ??

       

      Thx

      paul

        • 1. Re: image dimensions exceed h/w capability of GPU error
          unique_screenname_here Level 3

          We still use the GPU to do final render. What is the texture size limit of your current GPU?

          • 2. Re: image dimensions exceed h/w capability of GPU error
            paternl Level 1

            I do not know how to determine

            my GPU or its specs on my PC desktop.

             

            Any suggestions?

             

            Thanks,

            paul

            • 3. Re: image dimensions exceed h/w capability of GPU error
              mselbach2 Level 1

              I'm working on a project, that has to apply Pixelbender filters to images larger than 4k. It will be a photoshop javascript that will apply the filters, so there will be no gui. But even without gui the limit is active? Not having much knowledge with graphiccards, which one is currently the best for photoshops pixelbender plugin and windows 64bit computers?

               

              Regards,

              Markus

              • 4. Re: image dimensions exceed h/w capability of GPU error
                Kevin Goldsmith Level 3

                When using the GPU, the limit is independant of display or not (the GPU texture size limit is set by the manufacturer, not us). Any of the cards that are approved for CS5 should work, I hesitate to recommend a specific card, but in general, if GPU performance is critical for you, it is best to get the best card you can afford, but even the modest priced cards these days are pretty powerful.

                • 5. Re: image dimensions exceed h/w capability of GPU error
                  unique_screenname_here Level 3

                  You can find out the texture size limit of your graphics card with a tool such as, "OpenGL Extensions Viewer."

                  http://www.realtech-vr.com/glview/

                  • 6. Re: image dimensions exceed h/w capability of GPU error
                    mselbach2 Level 1

                    Hey, a new Version of the Pixelbender Plugin for Photoshop has been released and it seems, that something has happened with the image dimensions limit. I'm now able to process an image of 6600x6000 Pixels before getting an error. I'm not sure were exactly the limit is, but it seems to be at about 100MB with GPU and 110MB with CPU.

                    Thank you Adobe !!!

                     

                    Regards,

                    Markus

                    • 7. Re: image dimensions exceed h/w capability of GPU error
                      paternl Level 1

                      On Markus' notice that a newer version of Pixelbender was available, I installed and tested V2.1 in my CS5. It did not work any differently than with the previous version (I got an error msg saying the image dimensions were too big for my GPU) .

                       

                      For grins I reduced the Image size from 3737 x 2491 pixels to 2000 x 1333 (26MB to 7.6MB); still no joy.

                       

                       

                      For more grins I reduced the  Image size to 1000 x 667 pixels (1.91MB); it worked!  CS5 later crashed as I tried different tools in the gallery. Perhaps due to low space on my Windows 7 drive.  (it would be good to have temp space assignable to a drive of choice).

                       

                      When I said OK after liking a pixelbender result, CS5 crashed again. So I did  everything I did previously but only using one filter in the gallery instead of trying many. It worked. (Again, I believe this to be a low workspace cause).

                       

                      Man, do I ever like the OilPaint filter! You have a winner there. 

                       

                      Thx

                      Paul

                      • 8. Re: image dimensions exceed h/w capability of GPU error
                        unique_screenname_here Level 3

                        What's the texture size limit of your graphics card?

                        • 9. Re: image dimensions exceed h/w capability of GPU error
                          paternl Level 1

                          Oh ratz, I didn't load that app to find out.  I'll give it a shot....

                           

                          -Paul-

                          • 10. Re: image dimensions exceed h/w capability of GPU error
                            paternl Level 1

                            Renderer: GDI Generic

                             

                            Mem: 256MB

                            Ver: 1.1.0

                             

                            Max texture size: 1024 x 1024

                             

                            Pretty shabby, eh?  Maybe I shud get another?

                             

                            -Paul-

                            • 11. Re: image dimensions exceed h/w capability of GPU error
                              unique_screenname_here Level 3

                              The vendor is "Microsoft Corporation," correct? This looks like you're using the M$ software renderer which is limited to 1Kx1K textures as you found out. What graphics card do you have installed in your machine? Do you know if you ever installed the vendor drivers for that graphics card?

                              • 12. Re: image dimensions exceed h/w capability of GPU error
                                GillyWilly Level 1

                                Exact same issue as Paternl.

                                 

                                Dell Inspiron 9400 notebook. 945GM video card with shared memory (256MB), and a texture space of 2048x2048. Latest driver from Dell.ca were just downloaded and installed.

                                 

                                Running CS5 Photoshop and PixelBender v??. How does one see the version number (I downloaded the version from Adobe Labs today)?

                                 

                                Started out with a 2048x1536 72DPI, and dropped the size of the image all the way down until the longest side was 512x... @72DPI. I no longer got the GPU error after dropping below 1024x... but PS CS5 crashed as soon as I selected the Pixel Bender filter.

                                 

                                Any ideas?

                                 

                                Thanks.

                                 

                                GillyWilly

                                • 13. Re: image dimensions exceed h/w capability of GPU error
                                  unique_screenname_here Level 3

                                  From what I can tell this graphics card should have been rejected as I believe it only supports OpenGL 1.4. You might try downloading the latest drivers from Intel to see if that helps. Would you please post a dump from OpenGL Extensions Viewer.

                                  http://www.intel.com/support/graphics/intel945gm/sb/CS-021517.htm

                                  http://www.intel.com/support/graphics/detect.htm

                                  • 14. Re: image dimensions exceed h/w capability of GPU error
                                    GillyWilly Level 1

                                    Tried the Intel drivers, apparently the Dell doesn't like them. It only accepted the ones from the Dell site (circa 2008), as valid.

                                     

                                    Here's the dump from OpenGL Extension Viewer v3.32


                                    Renderer: Intel 945GM
                                    Vendor: Intel
                                    Memory: 256 MB
                                    Version: 1.4.0 - Build 7.14.10.1409
                                    Shading language version: N/A

                                     


                                    Max texture size: 2048 x 2048
                                    Max texture coordinates: 8
                                    Max vertex texture image units: 0
                                    Max texture image units: 16
                                    Max geometry texture units: 0
                                    Max anisotropic filtering value: 4
                                    Max number of light sources: 16
                                    Max viewport size: 2048 x 2048
                                    Max uniform vertex components: 0
                                    Max uniform fragment components: 0
                                    Max geometry uniform components: 0
                                    Max varying floats: 0
                                    Max samples: 0
                                    Max draw buffers: 0

                                     


                                    Extensions: 56

                                     

                                    GL_3DFX_texture_compression_FXT1
                                    GL_ARB_depth_texture
                                    GL_ARB_fragment_program
                                    GL_ARB_multitexture
                                    GL_ARB_point_parameters
                                    GL_ARB_shadow
                                    GL_ARB_texture_border_clamp
                                    GL_ARB_texture_compression
                                    GL_ARB_texture_cube_map
                                    GL_ARB_texture_env_add
                                    GL_ARB_texture_env_combine
                                    GL_ARB_texture_env_crossbar
                                    GL_ARB_texture_env_dot3
                                    GL_ARB_transpose_matrix
                                    GL_ARB_vertex_buffer_object
                                    GL_ARB_vertex_program
                                    GL_ARB_window_pos
                                    GL_EXT_abgr
                                    GL_EXT_bgra
                                    GL_EXT_blend_color
                                    GL_EXT_blend_func_separate
                                    GL_EXT_blend_minmax
                                    GL_EXT_blend_subtract
                                    GL_EXT_clip_volume_hint
                                    GL_EXT_compiled_vertex_array
                                    GL_EXT_cull_vertex
                                    GL_EXT_draw_range_elements
                                    GL_EXT_fog_coord
                                    GL_EXT_multi_draw_arrays
                                    GL_EXT_packed_pixels
                                    GL_EXT_rescale_normal
                                    GL_EXT_secondary_color
                                    GL_EXT_separate_specular_color
                                    GL_EXT_shadow_funcs
                                    GL_EXT_stencil_two_side
                                    GL_EXT_stencil_wrap
                                    GL_EXT_texture3D
                                    GL_EXT_texture_compression_s3tc
                                    GL_EXT_texture_env_add
                                    GL_EXT_texture_env_combine
                                    GL_EXT_texture_filter_anisotropic
                                    GL_EXT_texture_lod_bias
                                    GL_IBM_texture_mirrored_repeat
                                    GL_NV_blend_square
                                    GL_NV_texgen_reflection
                                    GL_SGIS_generate_mipmap
                                    GL_SGIS_texture_edge_clamp
                                    GL_SGIS_texture_lod
                                    GL_WIN_swap_hint
                                    WGL_ARB_buffer_region
                                    WGL_ARB_extensions_string
                                    WGL_ARB_make_current_read
                                    WGL_ARB_pbuffer
                                    WGL_ARB_pixel_format
                                    WGL_EXT_extensions_string
                                    WGL_EXT_swap_control

                                     

                                    Core features
                                    v1.1 (100 % - 7/7)
                                    v1.2 (100 % - 8/8)
                                    v1.3 (100 % - 9/9)
                                    v1.4 (100 % - 15/15)
                                    v1.5 (66 % - 2/3)
                                    v2.0 (10 % - 1/10)
                                    v2.1 (0 % - 0/3)
                                    v3.0 (0 % - 0/23)
                                    v3.1 (0 % - 0/8)
                                    v3.2 (0 % - 0/9)
                                    v3.3 (0 % - 0/9)
                                    v4.0 (0 % - 0/13)
                                    v4.1 (0 % - 0/8)

                                     

                                    OpenGL driver version check (Current: 1.4.0 - Build 7.14.10.1409, Latest known: 0.00.000):
                                    Latest version of display drivers found
                                    According the database, you are running the latest display drivers for your video card.

                                     

                                    No ICD registry entry
                                    The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

                                     

                                    Compiled vertex array support
                                    This feature improves OpenGL performance by using video memory to cache transformed vertices.

                                     

                                    Multitexture support
                                    This feature accelerates complex rendering such as lightmaps or environment mapping.

                                     

                                    Secondary color support
                                    This feature provides an alternate method of coloring specular highlights on polygons.

                                     

                                    S3TC compression support
                                    This feature improves texture mapping performance in some applications by using lossy compression.

                                     

                                    Texture edge clamp support
                                    This feature improves texturing quality by adding clamping control to edge texel filtering.

                                     

                                    Vertex program support
                                    This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

                                     

                                    Fragment program support
                                    This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

                                     

                                    Texture anisotropic filtering support
                                    This feature improves the quality of texture mapping on oblique surfaces.

                                     

                                    No OpenGL Shading Language support
                                    This may break compatibility for applications using per pixel shading.

                                     

                                    No Frame buffer object support
                                    This may break compatibility for applications using render to texture functions.

                                     

                                    Extension verification:
                                    GL_ARB_debug_output was not found, but has the entry point glGetPointerv
                                    GL_ARB_imaging was not found, but has the entry point glBlendEquation
                                    GL_ARB_occlusion_query was not found, but has the entry point glBeginQueryARB
                                    GL_ARB_occlusion_query was not found, but has the entry point glDeleteQueriesARB
                                    GL_ARB_occlusion_query was not found, but has the entry point glEndQueryARB
                                    GL_ARB_occlusion_query was not found, but has the entry point glGenQueriesARB
                                    GL_ARB_occlusion_query was not found, but has the entry point glGetQueryObjectivARB
                                    GL_ARB_occlusion_query was not found, but has the entry point glGetQueryObjectuivARB
                                    GL_ARB_occlusion_query was not found, but has the entry point glGetQueryivARB
                                    GL_ARB_occlusion_query was not found, but has the entry point glIsQueryARB
                                    GL_ATI_separate_stencil was not found, but has the entry point glStencilOpSeparateATI

                                     

                                     

                                     

                                    Thanks for the quick response!

                                     

                                     

                                    GillyWilly

                                    • 15. Re: image dimensions exceed h/w capability of GPU error
                                      unique_screenname_here Level 3

                                      I believe we're forcing you over to CPU mode because your graphics card doesn't support our minimum GPU requirements. Consequently, we limit the texture/image size to 1024x1024 pixels. I can't explain the crash and it's hard to say whether the crash is in the Pixel Bender plugin, or the driver, without more information. Regardless, you'll need a better graphics card in order to run Pixel Bender filters on the GPU. Out of curiosity, what do you see when you run the Pixel Bender Toolkit on the same machine?

                                      • 16. Re: image dimensions exceed h/w capability of GPU error
                                        GillyWilly Level 1

                                        I've gone down to 300x200 @72DPI and still get a crash from PS. I can provide the crash dump, if you like. It's the same output every time.

                                         

                                        I'm afraid I'm stuck with the graphics chip in this laptop. I don't own a desktop. 

                                         

                                        I haven't really used the toolkit, but I can start the program, and it comes up okay, with no errors. Is there something specific I should load/do? Never used the toolkit before.

                                         

                                         

                                        Thanks again.

                                         

                                         

                                        GillyWilly

                                        • 17. Re: image dimensions exceed h/w capability of GPU error
                                          unique_screenname_here Level 3

                                          Yes, please post the crash report. You should load one of the installed filters, load an image, and try to process the filter on the image.

                                          • 18. Re: image dimensions exceed h/w capability of GPU error
                                            GillyWilly Level 1

                                            Used Twirl, and Sepia on images up to 600x900 and had no trouble loading or manipulating them in Pixel Bender Toolkit 2.

                                             

                                            Crash Report from CS5:

                                             

                                            Image 239 x 300 @72DPI

                                            Pixel Bender filter applied

                                             

                                            Problem signature:
                                              Problem Event Name:    BEX
                                              Application Name:    Photoshop.exe
                                              Application Version:    12.0.0.0
                                              Application Timestamp:    4bbc56b6
                                              Fault Module Name:    Pixel Bender.8bf
                                              Fault Module Version:    12.0.0.0
                                              Fault Module Timestamp:    4c6043dd
                                              Exception Offset:    000fc1f5
                                              Exception Code:    c0000409
                                              Exception Data:    00000000
                                              OS Version:    6.0.6002.2.2.0.768.3
                                              Locale ID:    4105
                                              Additional Information 1:    ed8e
                                              Additional Information 2:    2cad2557e6f06dfe1a55cff2d0396ae4
                                              Additional Information 3:    d5d3
                                              Additional Information 4:    4919da0d7f2f9d7a8333bcf8988b03d2

                                             

                                            Thanks!

                                             

                                             

                                            GillyWilly

                                            • 19. Re: image dimensions exceed h/w capability of GPU error
                                              unique_screenname_here Level 3

                                              Sorry, that crash report doesn't give me enough useful information. Does the crash ever get caught by the Adobe Crash Reporter?

                                              • 20. Re: image dimensions exceed h/w capability of GPU error
                                                GillyWilly Level 1

                                                Can't tell. Screen gives a quick flash, like the application gets interrupted, and then goes straight to the Windows Application crash (check online or close) prompt.

                                                 

                                                How can I enable the Adobe crash reporter?

                                                 

                                                 

                                                GillyWilly

                                                • 21. Re: image dimensions exceed h/w capability of GPU error
                                                  unique_screenname_here Level 3

                                                  I don't believe you need to do anything to enable the crash reporter; it should be enabled by default and will catch the crash when it can. I suspect the crash is in a system driver although I cannot be sure without more information.

                                                  • 22. Re: image dimensions exceed h/w capability of GPU error
                                                    GillyWilly Level 1

                                                    I will apply the necessary patches from Adobe.com, as a number of my CS5 Extended apps are slightly behind current version. I will re-attempt to see if this solves the problem. I will report back in a while, once all the updates have been downloaded and applied.

                                                     

                                                    Other than that, I went through the Application Event log, to see if I could pick-up on any clues as to why this is erroring out. I have a fairly good understanding on how to troubleshoot Event errors (most times). But this one has me stuck...

                                                     

                                                    Thank you. If you think of anything else, please post and I will receive the message.

                                                     

                                                     

                                                    Cheers.

                                                     

                                                    GillyWilly

                                                    • 23. Re: image dimensions exceed h/w capability of GPU error
                                                      GillyWilly Level 1

                                                      Applied all the available CS5 updates to my software. Tried PixelBender plug-in, again. Still no luck. Same error in PS.

                                                       

                                                      Guess I have to look for a desktop, if I want to use this plug-in. 

                                                       

                                                      GillyWilly

                                                      • 24. Re: image dimensions exceed h/w capability of GPU error
                                                        unique_screenname_here Level 3

                                                        You don't need a desktop machine you just need a graphics card that meets the Photoshop hardware requirements (OpenGL 2.0 and Shader Model 3 support). Regardless, we should not be crashing. I believe we should force you over to the CPU, allow you to process on the CPU, and do final render on the GPU. It's hard to say what's causing the crash without more information. I'll see if I can find a machine that matches your hardware requirements in house. Hopefully, that will allow me to reproduce the crashes you're seeing. That said, make sure you go through the forum posts to see if a previously posted solution will help solve the problems you're seeing.

                                                        • 25. Re: image dimensions exceed h/w capability of GPU error
                                                          unique_screenname_here Level 3

                                                          That said, the notebook vendors tend to own the driver updates for the graphics cards they ship. This often means the driver updates will be few and far between as you've found out. You'll definitely get more frequent driver updates, and usually better support (including better long-term support), from the graphics card vendors themselves, so getting a desktop machine with expandable graphics card support may be a good idea after all.

                                                          • 26. Re: image dimensions exceed h/w capability of GPU error
                                                            unique_screenname_here Level 3

                                                            I think you should also be able to get the latest Intel drivers to install on your machine, but you may need to do a bit of legwork to get it to happen. Try googling a bit to see if you can find information about getting the Intel drivers installed on your machine. Take a look at these threads for some possible help. Good luck.

                                                            http://en.community.dell.com/support-forums/laptop/f/3519/p/18914601/19037587.aspx

                                                            http://forum.notebookreview.com/gaming-software-graphics-cards/115137-need-intel-945gm-gra phic-driver-e1405-not-dell-site.html

                                                            • 27. Re: image dimensions exceed h/w capability of GPU error
                                                              GillyWilly Level 1

                                                              Well. I removed the Dell Inspiron 9400 video drivers and installed the ones from Intel, after reading the recommended thread.

                                                               

                                                              I end up with the following OpenGL level (1.4), even after plugging in the Intel 945GM latest drivers.

                                                               

                                                              15.8.3 (7.14.10.1504)

                                                               

                                                              The OpenGL Extension viewer reports:

                                                               


                                                              Renderer: Intel 945GM
                                                              Vendor: Intel
                                                              Memory: 256 MB
                                                              Version: 1.4.0 - Build 7.14.10.1504
                                                              Shading language version: N/A

                                                               


                                                              Max texture size: 2048 x 2048
                                                              Max texture coordinates: 8
                                                              Max vertex texture image units: 0
                                                              Max texture image units: 16
                                                              Max geometry texture units: 0
                                                              Max anisotropic filtering value: 4
                                                              Max number of light sources: 16
                                                              Max viewport size: 2048 x 2048
                                                              Max uniform vertex components: 0
                                                              Max uniform fragment components: 0
                                                              Max geometry uniform components: 0
                                                              Max varying floats: 0
                                                              Max samples: 0
                                                              Max draw buffers: 0

                                                               


                                                              Extensions: 56

                                                               

                                                              GL_3DFX_texture_compression_FXT1
                                                              GL_ARB_depth_texture
                                                              GL_ARB_fragment_program
                                                              GL_ARB_multitexture
                                                              GL_ARB_point_parameters
                                                              GL_ARB_shadow
                                                              GL_ARB_texture_border_clamp
                                                              GL_ARB_texture_compression
                                                              GL_ARB_texture_cube_map
                                                              GL_ARB_texture_env_add
                                                              GL_ARB_texture_env_combine
                                                              GL_ARB_texture_env_crossbar
                                                              GL_ARB_texture_env_dot3
                                                              GL_ARB_transpose_matrix
                                                              GL_ARB_vertex_buffer_object
                                                              GL_ARB_vertex_program
                                                              GL_ARB_window_pos
                                                              GL_EXT_abgr
                                                              GL_EXT_bgra
                                                              GL_EXT_blend_color
                                                              GL_EXT_blend_func_separate
                                                              GL_EXT_blend_minmax
                                                              GL_EXT_blend_subtract
                                                              GL_EXT_clip_volume_hint
                                                              GL_EXT_compiled_vertex_array
                                                              GL_EXT_cull_vertex
                                                              GL_EXT_draw_range_elements
                                                              GL_EXT_fog_coord
                                                              GL_EXT_multi_draw_arrays
                                                              GL_EXT_packed_pixels
                                                              GL_EXT_rescale_normal
                                                              GL_EXT_secondary_color
                                                              GL_EXT_separate_specular_color
                                                              GL_EXT_shadow_funcs
                                                              GL_EXT_stencil_two_side
                                                              GL_EXT_stencil_wrap
                                                              GL_EXT_texture3D
                                                              GL_EXT_texture_compression_s3tc
                                                              GL_EXT_texture_env_add
                                                              GL_EXT_texture_env_combine
                                                              GL_EXT_texture_filter_anisotropic
                                                              GL_EXT_texture_lod_bias
                                                              GL_IBM_texture_mirrored_repeat
                                                              GL_NV_blend_square
                                                              GL_NV_texgen_reflection
                                                              GL_SGIS_generate_mipmap
                                                              GL_SGIS_texture_edge_clamp
                                                              GL_SGIS_texture_lod
                                                              GL_WIN_swap_hint
                                                              WGL_ARB_buffer_region
                                                              WGL_ARB_extensions_string
                                                              WGL_ARB_make_current_read
                                                              WGL_ARB_pbuffer
                                                              WGL_ARB_pixel_format
                                                              WGL_EXT_extensions_string
                                                              WGL_EXT_swap_control

                                                               

                                                              Core features
                                                              v1.1 (100 % - 7/7)
                                                              v1.2 (100 % - 8/8)
                                                              v1.3 (100 % - 9/9)
                                                              v1.4 (100 % - 15/15)
                                                              v1.5 (66 % - 2/3)
                                                              v2.0 (10 % - 1/10)
                                                              v2.1 (0 % - 0/3)
                                                              v3.0 (0 % - 0/23)
                                                              v3.1 (0 % - 0/8)
                                                              v3.2 (0 % - 0/9)
                                                              v3.3 (0 % - 0/9)
                                                              v4.0 (0 % - 0/13)
                                                              v4.1 (0 % - 0/8)

                                                               

                                                              OpenGL driver version check (Current: 1.4.0 - Build 7.14.10.1504, Latest known: 1.4.0 - Build 7.14.10.1147):
                                                              Latest version of display drivers found
                                                              According the database, you are running the latest display drivers for your video card.

                                                               

                                                              No ICD registry entry
                                                              The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

                                                               

                                                              Compiled vertex array support
                                                              This feature improves OpenGL performance by using video memory to cache transformed vertices.

                                                               

                                                              Multitexture support
                                                              This feature accelerates complex rendering such as lightmaps or environment mapping.

                                                               

                                                              Secondary color support
                                                              This feature provides an alternate method of coloring specular highlights on polygons.

                                                               

                                                              S3TC compression support
                                                              This feature improves texture mapping performance in some applications by using lossy compression.

                                                               

                                                              Texture edge clamp support
                                                              This feature improves texturing quality by adding clamping control to edge texel filtering.

                                                               

                                                              Vertex program support
                                                              This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

                                                               

                                                              Fragment program support
                                                              This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

                                                               

                                                              Texture anisotropic filtering support
                                                              This feature improves the quality of texture mapping on oblique surfaces.

                                                               

                                                              No OpenGL Shading Language support
                                                              This may break compatibility for applications using per pixel shading.

                                                               

                                                              No Frame buffer object support
                                                              This may break compatibility for applications using render to texture functions.

                                                               

                                                              Extension verification:
                                                              GL_ARB_debug_output was not found, but has the entry point glGetPointerv
                                                              GL_ARB_imaging was not found, but has the entry point glBlendEquation
                                                              GL_ARB_occlusion_query was not found, but has the entry point glBeginQueryARB
                                                              GL_ARB_occlusion_query was not found, but has the entry point glDeleteQueriesARB
                                                              GL_ARB_occlusion_query was not found, but has the entry point glEndQueryARB
                                                              GL_ARB_occlusion_query was not found, but has the entry point glGenQueriesARB
                                                              GL_ARB_occlusion_query was not found, but has the entry point glGetQueryObjectivARB
                                                              GL_ARB_occlusion_query was not found, but has the entry point glGetQueryObjectuivARB
                                                              GL_ARB_occlusion_query was not found, but has the entry point glGetQueryivARB
                                                              GL_ARB_occlusion_query was not found, but has the entry point glIsQueryARB
                                                              GL_ATI_separate_stencil was not found, but has the entry point glStencilOpSeparateATI

                                                               

                                                               

                                                               

                                                              Looks like I'm at a dead end, with this notebook, regarding getting PixelBender plug-in to work with my PS CS5...

                                                               

                                                               

                                                              GillyWilly

                                                              • 28. Re: image dimensions exceed h/w capability of GPU error
                                                                unique_screenname_here Level 3

                                                                And I take it you're still seeing the crash with the udpated drivers?

                                                                • 29. Re: image dimensions exceed h/w capability of GPU error
                                                                  GillyWilly Level 1

                                                                  See for yourself...


                                                                  http://www.flickr.com/photos/nst_ca/5051249470/

                                                                   

                                                                   

                                                                  THANK YOU!!!

                                                                   

                                                                  Message was edited by: GillyWilly

                                                                  • 30. Re: image dimensions exceed h/w capability of GPU error
                                                                    Kevin Goldsmith Level 3

                                                                    Seems that Mike has unblocked Gilly...

                                                                    • 31. Re: image dimensions exceed h/w capability of GPU error
                                                                      GillyWilly Level 1

                                                                      Who's "Mike"?

                                                                      And, yes, I'm elated to be able to use the full features of CS5, including PixelBender plug-in!

                                                                       

                                                                       

                                                                      Oh, how do I mark this thread as ANSWERED? Couldn't find a button/link anywhere in this thread...

                                                                      • 32. Re: image dimensions exceed h/w capability of GPU error
                                                                        Kevin Goldsmith Level 3

                                                                        I've marked it answered. Mike is better known as "unique_screename_here"

                                                                        • 33. Re: image dimensions exceed h/w capability of GPU error
                                                                          unique_screenname_here Level 3

                                                                          Glad to hear it. I like your use of the oil paint filter. Take a look at Russell Brown's blog for some unique uses of the Oil Paint filter.

                                                                          http://www.russellbrown.com/tips_tech.html