I would probably look into using XML to define the structure of your external text file. There are many good things about that approach.
Your post is also very difficult to read due to all the crazy characters and all. And in the end you ask if there is a way to "fix this?" but it isn't at all clear what "this" is.
Often I recommend if you are having trouble doing something to set aside your current project and create a simplified "test." So can you just read in the project title and does it work? What about if you add just the color? At what point does it break?
My guess is a combination of things.
if you do something like this in your text file:
videoTitle=Some Title Goes Here
You will get the invisible returns from the ends of the lines. So in that case your file should be formatted like this:
videoTitle=Some Title Goes Here&
I also suspect that everything will be loaded in as text. So
Will mostly be a string instead of a number, so you might have success with it in certain cases, but in others it will behave as a string. So
trace(colorHexCode-2) // this will trace out a number
trace(colorHexCode+2) // this will trace out 0xff00002
If you want to be sure to convert it to a number you should use parseInt() or parseFloat() to do the conversion.
Sorry for being so cryptic in the original post.
What I was trying to explain in the first post was the difference of the 4 variables: The first is a text phrase, the second is a twitter link, the third is a block of text that physically shows the embed code so others can copy/paste it to their sites/blogs/what-have-you and the fourth is the hexcode to change the color of a movieclip.
I noticed that XML may be the way to go, since I could simply call it in the project's URL within its object/embed HTML code. I could try something like
<variables> <v1>title="Title"</v1> <v2>twitter="http://www.twitter.com/home?status=Got some good stuff here"</v2> <v3>embed_code="<object=...><params name=... /><embed src=...></embed></object>"</v3> <v4>hex_color="0xFF0000"</v4> </variables>
Then I could call those variables into the project's actionscript, right?
If there's a better way, please let me know