I have 20 movie clips (symbols in the library) of about
400-800 frames each. None has its own audio. I want to play them in
sequence on the main timeline, synched to an audio clip that runs
the length of the timeline. The problem is that I can't figure out
how to stop the timeline to allow the clips to play w/o
interrupting the audio.
Right now, I have the clips playing in sequence the way I
want: Each clip on the timeline has a label and occupies 10 frames,
just so I can read the labels. On the last frame of each clip on
the main timeline, I have a stop() command on an Actions layer. On
the last frame of each MC, I have a command that looks like
The problem is the audio on the main timeline only plays for
those 10 frames, then halts to let each MC play, which is exactly
what I've told it to do. How do I get the main timeline's audio to
and keep it synched to the sequence of MCs? Perhaps I'm
going about this the wrong way.
OK, I think I answered my own question. After doing some more
research in some newsgroups, I found some useful code. Here's what
I did, in case anyone else is having this trouble:
1) Kept everything as it was, but removed the audio clip from
the main timeline.
2) In the library, I went into the Linkage settings of the
audio and gave it an identifier of myAudio.
3) Created a new MC with only 1 frame, into which I inserted
snd = new Sound(this);
4) In the main timeline, I inserted a keyframe where I wanted
the audio to start, and dragged the new MC onto the pasteboard, off
Now the clips play in sequence, the audio plays the whole way
through, and the whole thing is synched. You'd think there would be
a more straightforward way of doing this......but you'd be