2 Replies Latest reply on Sep 18, 2010 9:52 AM by bbardens

    render trillions of colors directly as quicktime prores 422?

    bbardens

      Is it possible to render directly out of AE as an Quicktime prores 422 HQ movie with trillions of colors?  My source footage is in this format, I've got my project setting at 16-bit and I have the correct codecs on my system, yet in the output module trillions of color is grayed out and millions is my only option.  If I switch the format to PNG sequence trillions is an option, but I need a stand alone movie with sound.  Any help is appreciated.

        • 1. Re: render trillions of colors directly as quicktime prores 422?
          Rick Gerard Adobe Community Professional & MVP

          Pro Rez 422 will render 10 bit color if your project is set to 16bit. The same goes for Black Magic's 10bit codec. This will give you better results but you won't get 16bit per channel unless you use another codec. There are only a few options available. Neither of these codecs support alpha channels.

           

          The bit depth of codecs and compression schemes can also be confusing. A 32 bit png file has 8 bits sampling per channel but supports transparency. RGBA is 4 channels X 8bits (256 colors) or 32bits. Millions of colors is 8 bits per channel. 256 X 256 X 256 = 16million. You can also calculate the number by taking 2 (a bit only has 2 states) to the 24th power.

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          • 2. Re: render trillions of colors directly as quicktime prores 422?
            bbardens Level 1

            Thanks for the info Rick, appreciate it.  The project I'm working on is in CS4 because it uses the Zaxwerks 3D Invigorator plug in (which has yet to be updated for CS5).  I noticed after posting my original question that if I open the project in CS5 "trillions" is available not grayed out in the output module (when rendering as quicktime prores 422 HQ), but of course all my 3D titles are missing due to the missing plug-in

            So it would seem that while CS 5 will render trillions of colors in the QT prores format, CS 4 will not, wondering if anyone can confirm this?  Looks like I might just have to wait for Zaxwerks to get their update out to do my final render on this project.