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1. Re: Layered objects and functions
kglad Sep 22, 2010 1:35 PM (in response to BrianatArena)use a hittestobject for the bottom-most object in your top-most object's rollover listener function.
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2. Re: Layered objects and functions
BrianatArena Sep 22, 2010 2:04 PM (in response to kglad)I see where your headed with that, but considering the nature of my objects that will make for a lot of code. I actually just discovered:
if (mouseX > 0 && mouseX < 66 && mouseY > 0 && mouseY < 110)
{
trace('rolled over');
}puting this code on the timeline of the bottom MC seems to work pretty well for what I need.


