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I've run into this as well. It is some ratio between the resolution of the camera and the video instance showing it – I've actually run into it with an external FLV, but I'm sure it is the same issue. I was making that popular reflected video on a polished black surface effect. I don't know why it is and I don't know how to actually fix the problem, but a patch/bandaid approach is:
bmp = new BitmapData(myVideo._width,myVideo._ height, false, 0xff0000);
mtx = new Matrix();
In my case I only created the bitmap and the scale matrix once, and then the draw method was called repeatedly later.
If anybody has an actual solution I would love to fine out!
Thanks, that worked like a charm!
I'd love to know why this happens as well. In the meantime, scaling did the trick.
By the way, my apologies for the cross post, and thanks for taking the time.