Note: I also posted this in the general discussions by mistake.
When I update the media/resource of the MediaPlayer (in a MediaPlayerSprite) the looping stops working. This is what I use:
_resource = new URLResource(src)
_player.media = new VideoElement(_resource);
even if I add _player.mediaPlayer.loop = true it stops working when a second video is loaded. The initial video loops. It's only when I load other videos in the player that it stops looping. There are two work arounds I manage to test/implement:
1- listen to the TimeEvent.COMPLETE and manually rewind and play the video (there's a visible pause)
2- reset the player when a new video is requested using _player = new MediaPlayerSprite(); and starting with a fresh instance.
None of these are ideal but at least #2 ensure smooth looping. I am using the latest download available from the site, code in FB but compiled in Flash CS5 (AIR 2.0).
Any help welcome.
Can you post some sample code, including the media URLs you're trying? (If you can't post it publicly, feel free to email me: briggs at adobe). Thanks!
I emailed you directly as I am under NDA.