i have imported a swf textarea and it seems ok, i also can write text and no errors but now im facing the other problem. the words been typed sent to the script to be proceeds, for example there is a speed typing test that check if all the typed words are correct.
in the original the application uses:
sprite(120).navigate(the moviePath & "assets\t.html")
to load the html into the textarea and uses and :
on hideQuitDialog me
if the frame > 45 then
mySprite.locV = 485
mySprite.puppet = 0
now that i use swf as the input container what code i can use so the characters being type also can be send to Lingo?
There's no need to ask the same question more than once.
Try putting a reference to the Flash sprite into Director's Object Inspector while the movie is running and looping over/on a series of frames that contain the Flash sprite. For example, if the TextArea is in sprite 10 then enter
into the OI and drill down to examine properties and methods. If your TextArea has an instance name of 'textarea' then you might grab the text by accessing
but I'm suggesting you use the Object Inspector to confirm this.