Hello, I remember once using Weight Maps to have characters
moving in a 3D scene I once did. Unfortunately I cant remember how
I did it. There was a tutorial I used but I cant find it now. Could
anyone give me a short tutorial on how to apply weight maps in
Lightwave to a simple character for basic movement - i.e. legs,
head and arms. A link would suffice. Thanks for any help!
1 - Assign the weightmaps pr vertex (not by polygon)
2 - Don't assign overlapping weights (one vertex/point is
only assigned to one weightmap)
3 - Set each bone to Use Weight Map Only
4 - Dont apply any scaling of the bones, only rotation (and
if needed positioning/moving)
If possible, keep the rig to be only one bone pr weightmap,
that seems to make things behave nicely too.
...and you should be good to go. If you have any problems
exporting, save the scene, close LW and open it again and export
one more time.