right click between the two keyframes.
i think you should first create a motion tween and then scale the symbol down to the desired keyframe....hope this should work
Move the playhead to the position where you want the end of the scale, and then scale the object. Flash will automatically create the keyframe for you.
For the differences in new motion, you can see this migration guide:
I am noticing that sometimes it allows me to move the playhead and other times it does not?
I have a symbol on the first frame and I try to move the playhead to a new location and it does not move.
What do I need to do?
Do you have anything on the timeline after that first frame?
I just made a new file, a new symbol and dragged the new symbol to the first frame. I tried dragging the playhead and it does not allow me.
In older versions of Flash I added a keyframe later on in the timeline, though from what I understand, I should just be able to drag the playhead to a new location and make my changes to the instance. That is what I am trying to do. There is nothing else in the timeline currently after the first frame.
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That's correct that you move the playhead to a new location and make the change, but it a new location of the tween span (not just the timeline). Flash still requires content to be on the timeline to move the playhead there.
So what you need to do is add frames to your tween span so you can animate (click a later empty frame on the timeline where you want the tween to end, press F5), and then you'll be able to move the playhead and make the changes.
Ok, I misunderstood how the new way of tweening in Flash worked.
I just did this, however it is not tweening.
It allows me to now move the playhead, however, it is not placing a rounded keyframe, it is placing a empty rectangle and when I go to the last frame to make my scale transformation, it applies it to this frame and the first and there is no tween. What am I doing wrong?
It sounds like you haven't created a tween. You need to right-click and choose Create Motion Tween.
Yes, I totally misunderstood how this tweening worked. I thought CS5 did this for me.
Thanks for your help!
Adobe has made it a wild goose chase. For me, it only works if I don't have a second keyframe. Baffling, why should it behave so differently than classic tweening?!
People like me have been hitting their heads against the wall for years trying to get this to work. Absolutely asinine.
For the record and to repeat my huge gripe, it behaves nothing like classic tweening, where you define an end point and then "tween" between them. You can end up doing that, but you can't create the tween between two existing keyframes (even if they have the exact same single object in them).
So this is what's working for me now:
1 - Create a timeline layer with one single object in an initial keyframe (black dot indicates a keyframe). No more than one object can be tweened in one layer, but Adobe will not give you any userful feedback about this while you're working.
2 - On that layer, farther out in the timeline where there are no frames (what is the name for these "non-frames"?), right click where you want the tween to end, and select "Insert frame". (You'll have a black dot keyframe, a row of grey empty frames, and white box as a blank keyframe.
3 - Right click anywhere on the active part of that timeline and choose "Create Motion Tween", even though there is nothing to tween yet. After you do this, the span of frames should turn blue and the blank keyframe white box should disappear. Congratulations, you've created your first motion tween, but Adobe doesn't want you to know that. You need to actually go to individual frames and move the object around to get tweening to happen, as I outline in steps 4 and 5. Assuming your object is where you want it in the starting position, I would recommend going to the last frame to determine the final position next. Then you can do any number of middle positions (each frame can have a new position).
4 - (optional step, helps with positioning on the timeline) Scrub the timeline and find a frame where you want the trajectory of your object to change (at the very minimum, you'll want to move the object for one frame, otherwise there will be no motion)
5 - Move the object on the stage.
6 - Repeat 4 and 5 for as many frames as you want.
If you're not seeing motion paths that chart the motion, play with the little buttons on the bottom of the timeline, such as Onion Skinning. Lastly, just move the playhead left and right. If you're not seeing your object move, then blame Adobe some more, because this is far from immediately intuitive.
Holy moly this was super helpful. THANK YOU for writing this out. After scowering the interwebs - I couldn't find help anywhere until your post. This was exactly my issue. Thank you, thank you!!
Few years later lol, but this post helped me!!!
This is making my head hurt. There was nothing wrong with placing a symbol, then making an end point keyframe then tweening between them. What on Earth was wrong with that?? Have just returned to Flash after not using it for a couple of years. Things are not looking well if I can't even move things simply. Sigh.
Yes. Thank you so much. This feature is about as unintuitive as a rubiks cube with no instructions booklet. Adobe should hang their heads in shame...