Congrats Adobe. You have spent years on a featureless armature function that hardly anyone seems to use because of its lack of functionality!
Anyone know how I can lock a bone from moving/translating, yet have the rotation effected? I really need to 'LOCK' the feet of the armature and move the hips around. The JOINT:Y Translation doesn't seem to be cutting it, or I am using it incorrectly. Does Adobe have a 'plant the feet, move the body' tutorial. Am I missing it?
Does anyone know of another forum or a place I can go to meet with other people that actively use this Adobe feature? re:Armature
I may be wrong, but if you create the bone system from the foot up, then the foot is locked.
That works awesome if I have a one legged dude who never lifts his foot. Good guess though.
Here is another one...
++ I also want to select multiple poses and copy those poses into a different area of the armature layer in the timeline. I can use CTRL to select individual poses and do it one at a time, but I cant seem to do it with multiple poses selected. (Using CTRL and dragging after click I can select multiple.
Not sure why I can select them but not Copy/Cut/or Paste them.
Have you tried using keyboard shortcuts rather than menu commands or right clicking?
Sometimes doing control+c and control +v will do copy and paste when other methods don't work.
Also, I have found that Toon Boom Animate might let you do the things that you can't do in Flash, but that's another piece of software.
The problem with using CTRL-C or V is that I keep getting the error Object "cannot be added to the inverse kin
ematics pose layer" Which leads me to believe that the CTRL-C, V is already being used for the scene rather than the copying of multiselected Armature frames.
Yes, toonboom is awesome as well as Anime Pro. Unfortunately we are looking to not import from any other program and dedicate ourselves to Flash.
I really need to document my workarounds I have come up with so far. But there shouldn't be workarounds or at least not as tedious.