0 Replies Latest reply on Jul 23, 2007 1:02 PM by tremouser

    get access to BitmapData of cached Sprite

      Is it possible to get access to the BitmapData of cached Sprite? The sprite is large enough and I'm going to slice it to 2880x2800 bitmap blocks. It is possible to use BitmapData::draw method, but it is working slowly because for every block it scales sprite.

      Actually I need the fastest possible solution to create bitmap analogue of the sprite to scale that bitmap with mouse button pressed.