1 Reply Latest reply on Oct 31, 2010 11:07 AM by asilloo

    Build the connection between Arduino and Flex 4.0 via JSON

    asilloo

      Hi,

      I try to make a connection between arduino and Flex 4.0, I included the JSON lib and also as3corelib.swc to Flex. When I run the Flex file the connection between PC to arduino is working (I can see it in SERPROXY window) and also I don't have any problems in Flex window, I added the SWF file of Flex to the list at //http://www.macromedia.com/support/documentation/tr/flashplayer/help/settings_manager04.htm l, Bu the reading result is not shows in the SWF,    I couldn't understand why !, thanks for help

       

      here the code

       

      package
      {
      import com.adobe.serialization.json.JSON;
      import flash.display.Sprite;
      import flash.errors.*;
      import flash.events.*;
      import flash.net.Socket;
      import flash.text.TextField;


      public class deneme extends Sprite
      {
      private var magnetic:Socket=new Socket("localhost",5331);
       
      private var magneticValue:Number=0;
       
      private var distance:Number;
       
      private var newText:TextField=new TextField();
       
      private var listText:TextField=new TextField();
       
      private var MNx:Number;
       
      private var MNy:Number;
       
      private var MNz:Number;
       
      private var d:Object={"x":null, "y":null, "z":null};

       
      public function deneme()
       
      {
         socketDataHandler
      ();

       
      }
       
      private function socketDataHandler():void
       
      {
         newText
      .text=magnetic.readUTFBytes(magnetic.bytesAvailable);

         d
      = JSON.decode(newText.text);
        
      MNx=d["x"];
        
      MNy=d["y"];
        
      MNz=d["z"];

         listText
      .x=10;
         listText
      .y=10;
         listText
      .width=600;
         listText
      .height=100;
         listText
      .text=newText.text;
         addChild
      (newText);
       
      }     
             
      }
         
      }
        • 1. Re: Build the connection between Arduino and Flex 4.0 via JSON
          asilloo Level 1

          package
          {    import com.adobe.serialization.json.JSON;

           

          import flash.display.Sprite;
          import flash.errors.*;
          import flash.events.*;
          import flash.net.Socket;
          import flash.text.TextField;
          import mx.rpc.events.ResultEvent;
              
              public class deneme2 extends Sprite
              {    
                  private var newText:TextField=new TextField();
                  private var listText:TextField=new TextField()
                  private var magnetic:Socket=new Socket("localhost",5331);
                  private var MNx:Number;
                  private var MNy:Number;
                  private var MNz:Number;
                  private var d:Object={"x":null, "y":null, "z":null};

           

                  public function deneme2()
                  {

                       magnetic.addEventListener(ProgressEvent.SOCKET_DATA,getDATA);
                     
                  }
                 
                   private function getDATA(event:ProgressEvent):void
                  {
                      newText.text=magnetic.readUTFBytes(magnetic.bytesAvailable);
                      d= JSON.decode(newText.text);
                      MNx=d["x"];
                      MNy=d["y"];
                      MNz=d["z"];
                     
                      listText.x=10;
                      listText.y=10;
                      listText.width=600;
                      listText.height=100;
                      listText.text="X="+String(MNx)+" Y="+String(MNy)+" Z="+String(MNz);
                      
                      addChild(listText);
                  }
              }

           

          }