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Even though the Havok xtra is dead, there are still quite a few developers who use it (which is hardly a ringing endorsement of Ageia). Also, there is no possibility of using Ageia with Director 10.1.
The old Havok website is archived here:
There are some useful tutorials here:
Thanks Dee! I read over some of the Havok docs you led me to and found a way around my problem. I created my fixed rigid body instead as a moveable rigid body with its pinned property set to true. When I needed to move it I unpinned it and then re-pinned it when the move was complete. Problem solved without Ageia!
BTW: Your comments indicated that developer satisfaction with Ageia falls short of 100%. What's the problem?
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Here are some of my own personal niggles with Ageia:
- There is only one general collision callback for the entire scene, unlike Havok where you can have as many callbacks as you like and they can be specific.
- Collision callbacks are sometimes missed (it's the worst type of bug: impossible to replicate).
- Collisions have been known to go wonky (in my experience).
In fairness, there are some positive points about Ageia:
- Rigid body raycasting which is much faster than model raycasting.
- Ability to save proxy templates into the scene.
- Cloth physics.
- Character controllers.
- Not biased towards any particular 3D package (Havok was totally biased in favour of Studio Max).
- Compatibility with Mac.
Maybe Dee McDee is my only salvation!
I have not found anything about Physx and Director.
I use 3D Max with Physx and I know how to export from Max with W3D and import it into Director.
I don’t know what procedure to use to save the physical reactions.
When I save in w3d I have no physical reaction only animations.
1) How can I do to import and maintain the physical reactions in Director?
I would, for example, bringing down a wall and then import it into Director.
2) Really Havok doesn’t work in Director 11.5?
I have imported an old movie made with Havok inside Director 11.5 and I make the projector and it works.
Sorry for my bad English.
I don't understand what do you means to "callback" in your previous message.
Thank you very much for your attention.
The only tutorials on using the Ageia Xtra that I know of can be found here:
There used to be some stuff on adobedirectoronline.com, but that site now seems to be gone.
Thank you very much for your reply.
I will study the tutorial.
Thank you again.
I haven't the faintest idea. I've never actually tried the tutorial. It certainly looks right though. I did a game recently that used Ageia physics:
The rigid body raycasting overhead is far less than it would be with modelsUnderRay and the cloth physics is brilliant fun. The collision callback is not so much fun though, because you have to loop through a linear list of property lists of collision details until you find the one that you are interested in.
I have seen your game, it's fantastic!!!
It would be very interesting for me to study the source code, or part of it, but I know obviously that it's impossible.