I have already looked at this "solution" and it keeps me from being able to link and use effects and forces me to make individual pieces of art and buttons to be combined into one element.
So if you are not able to apply the above list solution then plan your project and build it in AI then start your Catalyst project from your AI project.
Seriously thank you so much for posting this!
I am glad someone took notice to this. I learned the hard way after I imported my artwork into Catalyst and needed to add one more state. I redesigned my layout in AI and added some extra naked artboards allowing me the freedom to add a couple of states is needed in the future.
I hope ADOBE has this on their list of things to adjust in future versions of Flash Catalyst.
In my AI file I named my extra artboards as OPEN1, OPEN2, OPEN3 etc... This helps when you are searching for states in Catalyst.
I hope this helps you and someone else.
OH man it's precious.
Do you have any insight into my imported swf problem?
I have just now updated dw and fc and redone the process (heard imported swfs was easier on the beta version) don't know why I can't manage my assets, or what I did wrong in one instance, but correctly in the other. (see the animation on the LW corner).
The help files really need to be developed in this area, I guess..
two versions, testing server correct: www.cachetrade.com
Not running swf (with rollover of the yogi on the left): www.desertypalmyoga.com
Is this a hijack or a top-post?
I really just want to understand the issues so I can plan workflow: really quite powerful, that's why this first design in most b+w (though curious how the color overlays and modes will work... )
oh man, now the desertpalm site doesnt' show any of the flash! (Bare with me.)
I got it back up but still the same problem with the imported swf - it's on the server but not loading