I am currently building a Radio Player thus i am confronted with memory leaks.
At the moment I simply use a Sound object for playback and Shoutcast Stream.
Next thing on my 2Do list is to crossfade 2 Soundobjects after a while so that the used Memory can be freed.
The most smartest way would be to play the steam using a bytearray so that it do not fill up Memory.
Anyone know where I can find an example how to stream a ICY Stream(shoutcast or icecast) with AS3/Bytearray?
While having access to the raw bytes we could also extract the ICY Metadata directly out of the stream.
I am sure that some of you might find that useful as well.
Any help is welcome.
Retrieving data ...