so i have a scene with a 3D character I rendered, which i'm compositing over live action footage.
there should be a brighter rim light behind the character, which i tried to add with a Light Sweep (edge) effect.
the problem is that the edges are blurred (via track matte) to blend it with the footage, but this blur dulls the rim light.
anyway for me to get around this?
I was thinking of tracking the character and adding another layer with a mask for that one area, but wanted to know if there was a better way.
as always thanks!
mylenium to the rescue. thanks again.
lightwrap did the job, but it envelopes the entire character, what if I only need a rim on the characters top-right (directional) - any suggestions on how I would mask it out from the rest?