6 Replies Latest reply on Apr 27, 2011 9:01 PM by boat5

    Sound.play() delay

    Ammar Harfoush

      I am building a small game engine optimized for android, everything works fine, and I can render around 100 animated sprites with a decent speed, but I am stuck with the sound.


      when I play a sound there's a small delay, which is critical in action games, the first time I play a sound it runs fast, but after that there will be a delay.


      I am using the usual:


      var _mySound:Sound = new MySound();



      I am using Flash CS5 with the android extension.

      and testing on Samsung Galaxy S.