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I am building a small game engine optimized for android, everything works fine, and I can render around 100 animated sprites with a decent speed, but I am stuck with the sound.
when I play a sound there's a small delay, which is critical in action games, the first time I play a sound it runs fast, but after that there will be a delay.
I am using the usual:
var _mySound:Sound = new MySound();
I am using Flash CS5 with the android extension.
and testing on Samsung Galaxy S.