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1. Re: Fireworks gradient is 3 ugly strips in preview?
Budo Cat Dec 6, 2010 2:55 AM (in response to Budo Cat)A Postscript: I'm having the same problem with a horizontal gradient. What looks OK in Fireworks looks horrible in preview. Not only is the gradient lost, but the colors in the screenshot aren't even close to what I used in Fireworks. And the image is almost unrecognizable.
Please see before/after screenshots below.
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2. Re: Fireworks gradient is 3 ugly strips in preview?
Jim_Babbage Dec 6, 2010 9:31 AM (in response to Budo Cat)What version of Fireworks and what optimization settings are you using?
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3. Re: Fireworks gradient is 3 ugly strips in preview?
Budo Cat Dec 6, 2010 9:39 AM (in response to Jim_Babbage)Hi, Jim.
I'm using CS4. My optimization settings are PNG 8, Adaptive. Colors: 4.
I didn't think optimization settings mattered, since I didn't export the image to Dreamweaver. Wrong again?
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4. Re: Fireworks gradient is 3 ugly strips in preview?
Budo Cat Dec 6, 2010 9:50 AM (in response to Budo Cat)Yes, wrong again. I just changed to jpeg, and it looks fine.
So, how could I keep that reddish look to the mesh? I've been trying to duplicate it on another file, layering various shades of red below a layer of black mesh with lowered opacity. Is it just trial and error, or is there s simpler way to duplicate my original mistake?
Many thanks.
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5. Re: Fireworks gradient is 3 ugly strips in preview?
Jim_Babbage Dec 6, 2010 10:07 AM (in response to Budo Cat)If you're using the Preview in Fireworks, it displays the artwork using the current optimization settings. If it didn't it wouldn't be much of a preview. :-)
Likewise, Preview in Browser will also use the current optimzation settings. PNG is like GIF - it generally sucks at displaying gradients.
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6. Re: Fireworks gradient is 3 ugly strips in preview?
Jim_Babbage Dec 6, 2010 10:09 AM (in response to Budo Cat)JPEG doesn't index color values, so you're likely to be in for some experimentation.
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7. Re: Fireworks gradient is 3 ugly strips in preview?
Budo Cat Dec 6, 2010 10:35 AM (in response to Jim_Babbage)Thank you again, Jim.




