10 Replies Latest reply on Dec 15, 2010 7:56 AM by Jhon Carlo

    How to apply PhysX mass to a w3d created with max

    Jhon Carlo Level 1



      I need to understand how can I do to apply for example "mass" or "restitution" to some body created with 3d max and imported in director in w3d format.


      I know how to apply "transform.position", "transform.rotation" to a w3d created with max, 
      and how to apply mass and restitution to a object created with lingo, but I dont know how apply mass to a w3d created with max. 
      Wich is the sintax?


      Can you give  to me an hint? 
      Thank you.