Does anybody have a very simple example how control a collision between two rigid body with physx?
I have n rigid body created with a random process that assign, for each rigid body, a name (b1, b2, b3 etc). I know how to get their name and put it inside a text, but I don't know how to assign a function when a rigid body collide with another one (for exemple: "when b1 collide with b2 then play sound Y"). In other words I don't know how control the collision . The rigid bodies move without mouse or keyboard interaction but because of their collision.
I have a little knowledge of 3d Director and PhysX and I hope someone write a book about this theme with cd demos.