5 Replies Latest reply: Dec 19, 2010 9:02 AM by JSS1138 RSS

    maximum imported asset GB to prevent phantom disk size?

    zorrocbr Community Member

      I came across another oddity with Encore CS5.  I have a Blu-ray project with 3 assets totalling a little under 20GB.  One of them is 12.5 GB.  I built three timelines (one for each asset), had no menus yet, and the total file size was 26.3 GB when I went to check my project.  I then divided the large asset into two (one 7.5 GB, the other 5GB) and imported them into the project (replacing the large asset).  In both scenarios all the assets are set to "Don't Transcode."  After dividing the largest asset, now I had 4 timelines, put in a First play motion menu, 3 Motion Submenus, and a three page pop up menu.  Now when I checked the project it was 20.5 GB!!!!  Somehow by dividing the large asset I freed up 5+ GB!!   Is this a normal quirk in Encore?

       

      Encore CS5

      Windows 7 64 BIT

      Quad core  2.4 GHZ

      100Gb free space on hard drive

      6 GB RAM