I am looking to model animation based on user provided parameters for the following
a) object to move on a 3D along a plane
b) circular motion- with plane along x axis
I am looking to build based on bird's eye view(45 degree angle to vertical)- that would require required scaling and skew- as well as to adapt the move function for 3D.
While I understand I should use transform.matrix3d functions, any guidance and examples would help on how best to achieve this. Thanks
Could anyone pls help. I am looking to achieve effects like skewing a plane in 3D space. I would like to understand how to get the effects of a,c that are achieved in 2 d matrices...