Can anyone educate me with this one? Still not answered.
not really sure what you do with the original color correction..but what I do is use levels to bring the highlights and blacks INTO the range ( below 100 ( 110 ) and above 7.5 ( 0 )...to bring everything more or less ( depending on scene and so on ) within the 1 volt pp...when I render I dont "get" stuff that is different than what I see on the scope and monitor ( image )....except of course the stupid variations inherent in compressions and so on.
theres a broadcast color thing that may help you limit your levels ? Im not really sure what you are doing...
I use CS3, so there may be differences with cs5
my scope doesnt show stuff above 110 or so, or below 0 about.. but it isnt actually "clipping" stuff there...it just doesnt show you what is above and below...using levels you can drag that stuff up and down and see what you have...and if you want to you can let stuff blow out or close up, but you dont see it on the scope, you see it on the monitor ( image )
I've never noticed any kind of "clipping" in the waveform monitor. If I have values above or below the norm, they show up.
I will upload screen grabs in a days time... (still on beak) I should of done this at the start.
It's obvious no levels are being clipped, they just appear that way on my waveform before I render.
Cheers & Thanks