6 Replies Latest reply on Dec 30, 2010 2:26 AM by shwinc

    How to ad link to slide show ? Help !!

    shwinc

      I have this slide show and am trying to add a link to each image loaded, can anyone help me with this ?

       

      I am new to this and have no clue how to go about this, so maybe you can help me with the completed code if you can !

      thanks to anyone that can help. Here is the code.....

       

       

       

      // set random # variables - each must be 0 for first 'while' loop below
      var randomNum = 0;
      var randomNumLast = 0;

       

      // parent container
      var container_mc = this.createEmptyMovieClip("container",0);
      // movie clip containers
      container_mc.createEmptyMovieClip("loader1_mc",2);
      container_mc.createEmptyMovieClip("loader2_mc",1);

       

      // preload watcher
      this.createEmptyMovieClip("watcher_mc",100);

       

      // load xml
      images_xml = new XML();
      images_xml.ignoreWhite=true;
      images_xml.onLoad = parse;
      images_xml.load("images.xml");

       

      function parse(success) {
          if (success) {
              imageArray = new Array();
              var root = this.firstChild;
              _global.numPause = Number(this.firstChild.attributes.timer * 1000);
              _global.order = this.firstChild.attributes.order;
              _global.looping = this.firstChild.attributes.looping;
              _global.fadetime = Number(this.firstChild.attributes.fadetime);
              _global.xpos = Number(this.firstChild.attributes.xpos);
              _global.ypos = Number(this.firstChild.attributes.ypos);
              var imageNode = root.lastChild;
              var s=0;
              while (imageNode.nodeName != null) {
                  imageData = new Object;
                  imageData.path = imageNode.attributes.path;
                  imageArray[s]=imageData;
                  imageNode = imageNode.previousSibling;
                  s++;
              }
              // place parent container
              container_mc._x = _global.xpos;
              container_mc._y = _global.ypos;
              // parse array
              imageArray.reverse();
              imageGen(imageArray);
          } else {
              trace('problem');
          }
      }

       

      // depth swapping
      function swapPlace(clip,num) {
          eval(clip).swapDepths(eval("container_mc.loader"+num+"_mc"));
      }

       

      function loadImages(data,num) {
          if (i==undefined || i == 2) {
              i=2;
              createLoader(i,data,num);
              i=1;
          } else if (i==1) {
              createLoader(i,data,num);
              i=2;
          }
      }
      function createLoader(i,data,num) {
          thisLoader=eval("container_mc.loader"+i+"_mc");
          thisLoader._alpha=0;
          thisLoader.loadMovie(data[num].path);
          watcher_mc.onEnterFrame=function () {
              var picLoaded = thisLoader.getBytesLoaded();
              var picBytes = thisLoader.getBytesTotal();
              if (isNaN(picBytes) || picBytes < 4) {
                  return;
              }
              if (picLoaded / picBytes >= 1) {
                  swapPlace("container_mc.loader2_mc",1);
                  alphaTween = new mx.transitions.Tween(thisLoader, "_alpha", mx.transitions.easing.Regular.easeOut,0,100,_global.fadetime,true);
                  timerInterval = setInterval(imageGen,_global.numPause,data);
                  delete this.onEnterFrame;
              }
          }
      }
      function imageGen(data) {
          // random, or sequential?
          if (_global.order=="random") {
              // choose random # between 0 and total number of images
              while (randomNum == randomNumLast) {
                  randomNum = Math.floor(Math.random() * data.length);
                  trace(randomNum);
              }
              loadImages(data,randomNum);
              randomNumLast = randomNum;
          } else if (_global.order=="sequential") {
              // start at 0, increment to total number of images, then drop back to zero when done
              if (p==undefined || p==data.length && _global.looping=="yes") { p=0; } else { break; }
              loadImages(data,p);
              p++;
          } else {
              trace ("order attribute in xml isn't correct - must specify either 'random' or 'sequential'");
          }
          clearInterval(timerInterval);
      }
      stop();