you can make the character/object a child of an animated object. you can use the 3dpi to change the position of an object. why dont you just import a walk animation that loops
Thanks for the quick reply.
I have been able to move objects using 3DPI, but the user is in control of where the object needs to be. There are only a few places where the object can start and it is controlled using a drop-down list. So when an item in the list is selected the object needs to move to required co-ordinates (preferably by walking from the initial start point to the point as set by the drop-down list.
I hadn't thought about simply a looping animation. Is it possible to use that and have a stationary pose too? So that a character will move and play a walking animation when the user presses and holds the up arrow on the keyboard?