In the code shown, the sprite will have a width of 0,0 so it won't be
clickable. You have to add children to it or draw into it.
I just made the width & height the width & height of the container (Sprite), but still nothing.
I also tried adding a "container" sprite to the main stage, and adding everything to that sprite - but that sprite won't instantiate and doesn't show on the stage, meaning anything added to that sprite doesn't show either.\
Also: I've tried adding MouseEvent listeners to every display object I add to the stage and nothing will fire MouseEvents except TextFields.
Got it. Had to add an object to the sprite before setting the width & height. Strange.
Flash.display.Sprite's width & height are transform properties that describe
and affect its content. If you don't have any content, then there is a 0 in
all the equations.