Hi. I am currently trying to make a game in Actionscript 3,
but I am having a problem I couldn't avoid, no matter how I've
I am trying to make an isomeric tiled game, the content would
be dynamically loaded remotely, allowing the game load tiles from
web. I am trying that by creating tiles in SWF and loading it
(throught Loader class) from the main SWF. Then I am trying to use
the loaded content to be drawed where it is needed.
However, I am having a problem. It is being caused by 2
- ActionScript 3 do not allow single objects being a child of
multiple containers (showing simultaneously 2 images from the same
object instance in 2 MovieClips, for example)
- ActionScript 3 do not allow prototype manipulation (so I
could use the object as a model to others)
For that reasons, I am now in a dead end. The resultant
- the only native feature to duplicate movies is the class
constructor. But it only copy a class, not an object
- the only ways to copy an object is by copying all its
content (including its graphics and animations). Meaning we will
have many identical objects in memory.
- Actionscript give no way to display a single object as many
- Loading images from a class constructor will load the image
each time the instance is created.
The only painfully tries i was successful was:
- making the tile in the library and exporting to actioncript
as a class
- duplicating the object, in memory, to a clone.
- Reloading the same tile each time I need it
- drawing the tile in the Tile class constructor
- I want the tiles to be externally loaded
-I don't have the luxury to allow identical tiles in memory
(I plan creating massive amount of multilayered tiles, counting
tile transitions objects, walls, etc... think about 3,000 objects
at a time)
The problem explained, I have some questions:
1) Is there a way to duplicating an object's image in
display, without having to duplicate it in memory? (note i am
asking about object, not class)
4) Is there any way around to allow multiple containers
having the same child?
2) Is there any work around Actionscript 3 to change/edit
3) Is there a way to define an object (including its graphics
and animation) as a class (generate a class using an object as a
model), in execution-time?
5) Is there any way to create a reference-like object
"pointing" to another object?
I think ActionScript 3.0 is fantastic. I always needed error
check in Flash's compilation. But it shouldn't be that difficult to
make a graphic buffer in a animation-focused application.