I believe that has been reported as a player bug and will be fixed in 10.2
It is not fixed in the Release Candidate version which is slightly worrying. Is there any workaround in case Adobe doesn't include a fix in FP 10.2? Global error handling is crucial for our app.
Looks like it got rescheduled out of 10.2. I have brought the issue to the
attention of our product management, but it might be too late.
The obvious workaround, of course, is to not have critical exceptions in
Code that is likely to throw exceptions could potentially be loaded
manually. It wouldn't be managed by the ModuleManager, but you could get
some of what you want that way.