I have a 3D scene which the user can explore. The scene is modelled and texture mapped in Maya, saved as FBX and then converted to W3D using student version of 3Ds Max Design.
In Director I have followed the Character Control, Camera Control, Collision Detection 2 and Terrain Following from these great tutorials: http://www.deansdirectortutorials.com/ They all work as expected.
However, when I explore the scene there is the odd error showing up in the modelling and the textures sometimes flicker and shows areas of the texture which are not mapped. (This usually only happens when I am close to the object.)
Any help is much appreciated.
It could be either a viewing frustum or z-sorting problem. For more information, read these pages: