It's tough to tell what might be wrong. Do you have all of the extraneous empty frames at the end of the timeline clipped off? How many frames are you using? I've found that there is a limit to the number frames that can be exported as a movie. I don't remember what that maximum is, I've just finished a file that I had to split to export, the longest segment was over 9000 frames.
Have gone through the Quicktime file options to make sure that you are specifying the frame rate and the video and audio codecs correctly?
Have you tried exporting a smaller chunk of the Flash file?
I am having the same problem and I can't seem to find a solution anywhere. I never had this problem with CS3 I just hit export as QT movie and it worked. I recently upgraded to CS5 on Macs (Tiger and Snow Leopard). I read the Adobe support and it says to change the settings to Flash Player 5? I tried that but that didn't work because my file is a later version. When I export I get the progress bar filled, but it hangs up?
I can't seem to export as FLV because I don't know how to get my animation into the library. This moview is a frame by frame animation - 30 seconds long - Frame rate 6FPS (I had to do this to get my animation to play right.) It has 3 layers - the animation, sound and a stop action layer. Do I have to make the whole thing a movie clip and put it in my Library.
Any help is much appreciated.
As I listed in the previous message, there are a number of reasons why an export to QT might fail. You Flash movie sound very short. Is all of the animation on the timeline, or is some of the animation triggered by Actionscript? If you play the Flash movie using Test Movie, does it play correctly, do you get any compiler or output errors? Do you have real Quicktime installed or just Quicktime that comes with the operating system?
Are you setting up the export to use a video or audio compressor that you don't have installed? If this is the case, can you export using no compressors?
I don't understand the part about exporting to FLV.
When you select 'When last frame is reached' for 'Stop exporting' option, it stops recording when the movie reaches the last frame of the movie. However, if you have 'stop();' action in the frame of the movie, it stops the movie but keeps recording the movie and runs out your system memory. You can either comment out the stop action or specify the duration of the recording checking 'After time elapsed' option at 'Stop exporting' option. There is a tip on optimizing the QuickTime export in our knowledge base site: http://kb2.adobe.com/cps/401/kb401520.html. Thanks
Thanks Rob - I think I got it figured out. I was using the wrong codec.
This is from the Adobe Flash pages about exporting an FLV file.
Export a FLV file
- Select the video clip in the Library panel.
- Select Library > Properties and click Export.
- Enter a name for the exported file. Select a location to save it to, click Save, and click OK.
To Avoid any troubles with VideoCodecs and Flashs Bad Relationship with Quicktime I started to use Screenrecorder Programs like Camtasia or Fraps when making a Movie from Animations. The results are very often much better then what I can achieve with Flashs own Export functionality.
Hmmm - I didn't think of that! I have SnapZPro. I am going to try it. I'd still like to know what those flv instructions are. I got those from the Adobe Flash pages.
Exporting .flv files from Library only works when you import .flv into Flash as embedded videos. Embedding videos in Flash is not ideal way to play back video becaues it may have audio/video synch issue if the video is not short (a few seconds), and the codec used for exporting is kind of old. The best way to get the .flv out from Flash content is to export it as QuickTime movie and convert it to .flv files in Adobe Media Encoder.
Thanks everyone so much - Now I understand about the saving an flv from Flash - only Adobe don't explain that. I find that actionscript can interfere with saving as Quicktime. It also seems there's some degradation when saving as a qt then encoding as a flv. The only reason I want to know these things is that I am taking a dreamweaver class and having to import flv files. I generally just save qt movies for uploading to various web sites. I am still not sure of the best way to save the qt files and then Flash Media encoder has so many options I get dizzy.
As a general rule of thumb for encoding options you can have a look at the
presets the MediaEncoder ships with.
When targeting Flashplayer 8+ you will also prefer the On2-Codec and avoid the Sorenson. The On2 is comparable to mp4 (H.264,H.264) the Sorenson is kind of outdated.
This was the issue that was causing my problem. Sorry it took me so long to respond. New semester and such.
The file exported fine once I removed the stop action and told it to stop recording at the end of my video. I had made sure all the other issues mentioned were okay, the framerate and other various settings and made sure there were no frames left over after. The test movie plays flawlessly every time as well as any SWF that was produced. I had no problem with the FLV file, except for that in that format the movie cannot be uploaded to the most popular video sharing site we all know and love (perhaps).
However, now that the file is properly exported, there are issues with some of my animations. For instance, when text moves up or down on the page, it leaves remnents of the characters - such as the top ridge of a set of words - left over. As the text movies it leaves "copies" or small sections of the word or illustration on the screen. This does not happen in the preview or in the SWF. Only quicktime. I cannot seem to find the solution to this anywhere either.
I appreciate everyone helping out on this very very much.
Tracing artifacts in the tween on Mac is known issue when you export an animation as QuickTime. You can switch the preference for how Flash handles the recording of the movie. Please refer http://kb2.adobe.com/cps/401/kb401520.html, and follow the directions to change the preference, which will solve your issue.