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it's best to explicitly stop soundchannels but if you don't understand much actionscript you can usually get away with using
just prior to all sound play() methods.
Thanks, yeah, I'm not great on Actionscript, but I can work my way through it (AS3). Currently the sounds are just in a sound layer on the timeline and aren't controlled by actionscript. So if I put SoundMixer.stopAll(); in the first frame of each section, I need sound play() to start the new audio? Each section has several narrations that are timed to the animations on the timeline, so rather thatn having the sound in the timeline, I need to trigger them with the actions script? How would I code this - say my sound file is named sound22.aif would this be correct?
snd22 = new Sound();
if sync'g sound to timeline animation is critical, it's easiest to attach the sound to the timeline and set its sync property to stream.