What are your guys' methods of using timers? Currently I'm
going through the whole process of constructing new timers and
eventlistener functions every time I need to animate or delay
something, which means a lot of unique and creatively named
variables, but is there a better way like being able to use one
running timer for my whole project (I wouldn't mind working with
one time interval) that functions can jump in and out of at will?
as in as2, i use one main loop calling one main function.
within that function i call the other functions that need to
if some of those other functions only need to be called every
other cycle i use an if-statement checking when
timer.currentCount%2 is one (or zero). likewise, if some functions
need to be called every nth cycle, i check