How big exactly are we talking here?
I would say use compressed .mp3's as opposed to .wav's and then tell flash to use the imported kbps instead of default. I could see how that may help.
You can also load all assets externally using the Loader class instead of using the IDE library. That would make for a dramatically faster preview time and better workflow overall.
the SWC thing may be exactly what I need.
I read that link you gave me and I will definately do a little more research on SWC, even if it's not completely clear how to use them at this particular moment.
let's say I have an image called MyImage.png which I have setup to export for actionscript on frame 1 and the class is called "MyImage"
Assume I have the same thing setup in my library for a sound file called "MySound"
Now, without doing any reading first, I would assume that I would create a new fla file, put those 2 assets in said fla's library and then compile that fla into an swc? And then access thoughs assets in my main project by importing the swc into it? or it is more simple than that?
We considering doing external loading of all the assets throught he loader class, but it was decided that all the assets should be compiled into the program, so while I *CAN* do it, it was not my decision so I can't really do that.
As for converting to mp3 before importing the sounds, I also gave that some thought and it's on my list of things to try.