I have 4 mc's on a root timeline. I'd like each, when clicked, to animate individually. Currently with the code I have, when I click one, they all play. 3 of these mc's are identical mc's (they have instance names, but aren't called out in the code, not sure how to). The fourth mc is a different mc altogether, yet this particular mc along with the other 3 (identical) all play at once.
I thought using "this" would only have the mc I click on play. Not the case. I also tried putting the instance name (i.e. onoff1) bofore "this." and after "this." and no luck.
Thanks for any help, and I regret to say that I'm not savvy in AS2, so I hope you don't mind spelling things out for me because this a bit over my head.
Also, wanted to say, that the mc's timeline do have a stop at the beginning and end. So when you export the swf (currently) the mc is stopped, and when you click on it they all play to the next stop. So they act like I want them, just that they're all animating at once no matter which one I click.
mouseUp events are detected by all objects whether the mouse is over the object or not. use on(release).
Wow! You are the man!!!!! Karma points! Thanks so much.
I've only used on(release) for buttons, and have always used onClipEvent(mouseUp) for mcs. I didn't know you could use on(release) for mcs, didn't think you could.
I know enough AS3, more than AS2. I got a gig that asks for AS2 and I had to learn it from the ground up. I miss using the function command in AS3, I think I used it for everything.