This content has been marked as final.
Show 2 replies
-
1. Re: AE 3D axis orientation is different from 3D programs?
Mylenium Mar 2, 2011 9:49 AM (in response to Andy Bay)Actually Blender is the odd one out here. Most other 3D animation programs use the Y is the world up axis. On the other hand, Z up is traditional in CAD since it is assumed that plans are drawn in the XY plane in the top down elevation. So in fact neither is wrong in the specific context. And image processing programs traditionally use XY with the origin in the top left corner because that is how CRT tubes work and how any image needed to be drawn in the dark ages of computer graphics, hence most image and video formats still use that today. And you are mistaken - there is no "standard" here, it's all tradition/ habitual use of these things....
Mylenium
-
2. Re: AE 3D axis orientation is different from 3D programs?
Andy Bay Mar 2, 2011 10:28 AM (in response to Mylenium)Okay! Thanks for clearing that out Mylenium!



