Obscuration layer works fine when i use with particles that are coming from an animated emitter (light with animated path), but not when use the same path as motion path with a still emitter (which is at the same point as the starting point of the motion path). It looks good when i rotate the camera around. The 3d layer is in the middle of the particles, yet it wont obscure.
Am i doing something wrong, or is it just a bug?
Aaargh. *slams fist on the keyboard*
Seems like another one of those "set it to off, then turn it on again and it works fine" behavior Particular is known for.