2 Replies Latest reply on Jun 18, 2007 4:50 AM by axelmos2

    creating dynamic casts with lingo

    axelmos2 Level 1
      I'm working on a game that has a lot of characters. Every character has different members so I put each character in a different external cast, then I load them into the movie during run time.

      Inside the movie I have one cast for each character already created and then associate it with the external cast using this code:

      castlib(num_cast).filename = "character1.cct"

      Because I don't know how many characters would be in the game I want to create every cast in the movie for each character dinamically using Lingo and then associate it with the external cast. Is this possible?