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You can't do it like you suggest. If you are publishing from Windows for
Mac you need to either bundle all the xtras into the projector, or
create a stub, move it to a Mac, extract it and then create an external
xtras folder with player libraries and xtras (or build it into a bundle).
If you /were/ to re-assemble Mac xtras on a Windows machine they would
immediately be damaged by the Windows file system.
Sorry I wasn't clear on that.
I am trying to re-assemble these on a Mac (OSX Mac-Intel mini) and was hoping for a Mac-based tool or download to build the external Xtras folder.
Here is what I am doing that does not seem to work:
1) Build Mac OSX stub projector on XP with omit all Xtras selected.
2) Copy all .data and .rsrc files for Mac OSX to an Xtras folder on the Mac next to the stub projector.
3) When I launch the stub, it fails to recognize those as Xtras. However, it does OK with the third-party Xtras I use (Buddy API, Shockfiler).
Am I doing something wrong? I appreciate your help on this.
Why don't you grab the required xtras from from a Shockwave install on
your Mac and 3rd party xtras from their developer sites?
Or install the trial version on your Mac and take them from there.
There used to be a vList/binaryIO tool for splitting xtras - I don't
know if it also recombined them, or if Tabuleiro have made it available
now that they are the distributor.
I have the third-party Xtras working fine, so I'll get the Mac trial version of MX04 and go that route. Thanks Sean.
> I have the third-party Xtras working fine, so I'll get the Mac trial version of MX04 and go that route. Thanks Sean.
Might be quicker to publish a dcr on Windows with the xtras you need for
your projector marked as "Download if needed" and view this on your Mac
so that the required xtras should be downloaded. Then you can grab them