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use the MovieClipLoader class and target the Initialization event for the movie clip you load. Then you just have to call the loader with the name of your swf. Once the movie loads, the init event should fire and make the loaded movie play... I am assuming from the above code that is what you want to happen. Correct me if I'm wrong.
Thank you both for replying.
kglad, I knew it was something simple.
Works as hoped.