8 Replies Latest reply: Sep 26, 2011 1:19 PM by EcIipse RSS

    Possible Bug, Bilinear filtering doesn't seem to work...

    EcIipse Community Member

       

      Is bilinear filtering supported? I can render only nearest sampled textures, if I dare to change

       

      float4 color = sample(diffuseMap, float2(interpolatedCoord.x, interpolatedCoord.y), PB3D_NEAREST);

      to

      float4 color = sample(diffuseMap, float2(interpolatedCoord.x, interpolatedCoord.y), PB3D_LINEAR);

      nothing is drawn!!!!!! Is it still to be supported? It's something so basic and important that's weird that it's not currently working...

       

       

      For newbies to 3d: bilinear filtering interpolates via GPU the pixel in a texture to make it look decent and not something out of 1993's DOOM ;-)

      Also: will Molehill\PixelBender3D support more advanced texture filters like anisotropic ones?