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Thank you very much for your suggestion, it is really great!!
However, it is too slow for the requirement, I have tried it out and found if I set it to run quickier, it doesn't look as smooth as it is in 0.25?
Could anyone please have an idea on a faster like 1 pixel movement, a smooth one?
Thank you very much!
Animation is movement over time. Animating a simple shape and having it
move smoothly is fairly simple. The two variables that you have to work
with are the frame rate, the number times a second that the screen
changes, and the distance that you move the object. Adjusting these, the
time and the distance, you should be able to achieve a smooth animation
on a simple object easily.
When you introduce text, things get a bit more complex. If you are using
an actual text member, then Director is re-rendering all of the text
each time that you move the text. This is much more work than just
moving a circle across the screen. The more text to be animated, the
more work the computer has to do. This can overpower the computer's
ability to keep up with the animation. The result is the chaos that you
To reduce the amount of work involved and increase the success of the
animation, you can pre-render the text, or you can create a bitmap image
of the text.
Any graphics showing on a computer screen is much more complex than what
you see on a television. TV images are all pre-rendered before they are
broadcast. So what you see is a fixed amount of information for each
frame. In your Director movie, you are changing the contents of the
screen in real time using frame based animation and Lingo code to tell
the computer what to display. Each frame may have wildly different
amounts of information for the computer to control.
I have tried to convert the text cast member as image or pre-render image as well, but it doesn't seem much better.
Could anyone please help?