Is there a way to run my movie frame by frame so I can debug
it? I've got an animation loop that's happening so fast, I can't
figure out where the problem is.
I've probably done it wrong, but my navigation system
involves jumping around the timeline when a user clicks a movieclip
button. I've got an Actions layer at the top that has stop(); and
wait(); commands. And I've created a menu with movieclip buttons
that have actionscript telling them where to jump when clicked.
Problem is, I've got a loop I just can't figure out. Clicking
on a button should jump to a frame that has a stop(); command...
but when it gets there, it jumps to another frame, and then to
another, then to another, and back and then there and back
I've walked through the timeline, and it should be alright.
The frames appear to point to other frames with stop(); commands.
It's driving me insane!!
Is there a way I can go frame-by-frame through the movie? I
can't figure out how to get the debugger to SLOW DOWN so I can see
what's going on.
I'm using CS3 on a Mac, and am probably an intermediate-level
user with very minimal knowledge of actionscript.