Is stop() the only code in your file?
No theirs a fair bit of code, here n there. Do you know anything specefic that may cause my stop to be completely ignored?
ok i think ive partially solved it.....
this was the problem.
onEnterFrame = function()
if(wave1 == 2)
_root.wave1 +=1; // <-- this is what i put in to fix it
is there any better way to fix it, im not fussed i can settle for this so long as it'll cause no problems.
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I've no idea if that is an effective fix, but at least you were able to determine on your own one way in which a stop() command can be ignored... something else tells it to play().
If you don't have further need of the onEnterFrame, then you could just as well delete it ( delete onEnterFrame; )... that will put an end to an otherwise unnecessary burden on the Flash processor
It is a correct fix, partially. it falsifies the if statement, making the play loop stop, i only have the code on 1 keyframe, then the next keyframe is blank. I thought this would automatically stop the loop as the loop would only work for the frame i had it on.
was what i was looking for. It does the same as increasing the wave1 variable how ever it stops
the loop from processing alltogether which is what i was after
[ps i have no clue why its posting a scroll bar in this comment]