0 Replies Latest reply on Jun 7, 2007 3:50 PM by degen8

    Distorting a 3d camera?

    degen8 Level 1
      This might be a little diffiuclt to explain but stay with me.

      A camera by default is perspective. Imagine you are facing the inside of a cylinder, to the right and left of the camera frame the walls of the cylinders appear higher than the middle bit does, which is how perspective works.

      What I want to do is to distort the image so that the wall appears to be the same height without dipping in the middle. I don't want to use ortographic as that will render models the same size no matter the distance, I want the walls to get closer as you approach them, but without the dips.

      This is a 360 panorama of 6x 60 degree images stitched together Notice the dips in the far wall, this is what I want to eliminate.