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Great response thus far. After only 24 hours, we are about even with the
number of responses that Dean got after 3 weeks on his survey some
A few follow-up items.
There seems to have been a server issue that occurred yesterday
afternoon. People were unable complete the survey because of this. I can
see that there were a large number of folks who only got half way
through the survey at that time. So, if you are one of those people,
please please please, click the link below and continue and complete the
survey. A cookie was placed on your machine so you should pick up where
you left off.
I will be sharing summary results from this survey in a few weeks. I
will be posting to this list for those who might be interested.
I have given the survey results link to the folks at Adobe so that they
can use the data. I have received a number of e-mails from them stating
that they are _extremely_ pleased with the survey and they are pouring
over the data as we speak. I have had a talk with several key people
there about specific responses and how incredibly interesting the data
is proving to be.
So, know that they are drinking in every bit of the responses.
Because Adobe is taking this data so seriously, it is vitally important
that as many developer add their comments and data to the survey.
Especially in the wake of the news that Adobe is going to be starting to
build their 3 year plan for Director very very soon. So, pass this link
on to people who might know only a little about Director or even those
who used Director some 10 years ago. All responses are important!
I think I may have solved the problem where people not able to return to
the survey and edit their answers. Of course it took 6 e-mail's to
Let know if the problem persists.
What is the best way of tracking players joining and leaving a group.
Joining is fairly obvious - when a player joins, the app could send a
"join" message to all of the players in the group
Note - It seems weird that there isn't an option for an event to be sent
to all of the members of the group by default.
Leaving is a bit more difficult - ie, if a connection drops, how does
the SMUS know this.
Having the clients poll the server every X seconds to check for the
current members of the group could possibly work ( to both indicate that
they still have a current connection, and to compare their last list
with this updated list, to see who is missing / ie has left ).
What different type of strategies are used for different types of SMUS
apps ( games / chat groups etc ).
Mal ( first time SMUS'er )
I need help!! If you are a Macro media Diretor I can hire you immed.