var sndTrack:Sound = new Sound();
when does snd.Track.onLoad trigger? As soon as audio
reproduction starts or when the whole mp3 has been fully loaded
into the browser's cache?
As I haven't uploaded the swf to a remote web server, I can't
tell the difference as the loading is instantaneous on a
I'd like to trigger some animation synchronized (if at all
possible) with the mp3 being played but position() and
getBytesLoaded() return 0 unless called from within the onLoad
handler. To investigate, I've tried a time waster loop after
loadSound, but even after that getBytesLoaded() returns 0, I guess
it's a different thread. If audio plays before onLoad triggers I
need some other audio starting event to synchronize with.