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You can upload the SWF as a bytearray and use loadBytes, but it may not be
able to access the server it came from
Try placing crossdomain.xml file at the remote location where your game's swfs reside.
That probably won't be the issue for AIR apps.
Thanks for all your suggestions! The games I am loading in also have to load files from the server, so I have found a workaround (which unfortunately is a little hacky). I have created a wrapper swf with the core libraries compiled into it, which gets loaded by the main application at startup, and this swf then loads/unloads the game swfs. This wrapper swf has the same api as the swf loaded from the server, and just dumbly passes any function calls from the application onto the remote swfs. Not the nicest solution, but after two days of trying to find a nicer solution, at least it works.
Message was edited by: steph62